roushimsx ([info]roushimsx) wrote,
@ 2006-12-01 09:46:00
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Star Trek: 25th Anniversary


Star Trek's 25th Anniversary back in 1991 was filled with assloads of merchandising and franchise whoring. Thankfully, someone had the good sense to license some videogames out of the deal. Unfortunately, the first game we got was Ultra's "Star Trek 25th Anniversary" for NES. In 1992, missing the anniversary, we got Interplay's Star Trek 25th Anniversary for PC, Mac, and Amiga. Unlike Ultra's crummy NES game, it was a point and click adventure game AND a bridge simulator. A year later, they released a CD-ROM version featuring a new intro, full speech for every line of dialog (with the original actors playing themselves!), and an extended final mission.

The game starts off similar to Wing Commander, actually. You fire it up and the next thing you know you're thrown into a mock ship combat situation with no idea what the hell to do. Careful study of the game manual and some brief quips from Spock will get you going on the basics, but it's highly unlikely you'll win your mock battle the first few times you play it. What's important is that you keep replaying that god damn part over and over and over until you really do get the hang of it, because your ability to work the bridge during combat is absolutely critical in the game. Pressing the number keys switches up your ship's speed, tab alternates between navigation and moving your mouse cursor over the bridge, and you're going to be clicking on Scotty quite a bit to tell him what to prioritize in his repairs.



For the most part, mission structure begins with you receiving your orders from Starfleet, you consult the star chart (the copy protection for the game) to determine where to tell Chekov to plot a course to, you enter orbit, beam down, and then complete an adventure portion of the game. Something a lot of people miss out on is talking to Spock and using his computer to look for information in the ship's computer banks prior to going down on the surface, something that proves quite essential in some missions.

Interface-wise, the adventure portion has a bit of a learning curve as well. Like the bridge portion of the game, it has hot keys to jump between the most common functions, but it also has a mouse driven interface where you can right click and choose from a series of actions based on where you click on the paper doll that pops up. Clicking on the lowered hand changes the cursor to "Pick Up", Clicking on the raised hand changed it to "Use", lips to "Talk", etc. Because you're the ship's captain, you'll oftentimes have to delegate the action responsibility to someone else in your away team (such as selecting Use, then selecting Spock, and then selecting a computer). If you attempt to do something dangerous, the token red shirt will say something along the lines of, "wait a minute sir, let me try that before you" and then get his ass fucking smoked. It's quite satisfying, actually.



There are typically multiple paths through each mission and sometimes multiple solutions to puzzles (with different solutions yielding a higher score at the end of the mission). In one mission you can choose to teleport to a location or break in the door. Once in, you can try diplomacy or you can start cooking peeps with phaser fire. Even when you try diplomacy, you can act like a starfleet captain or you can be a crass douchebag. A few of the puzzles have fairly obtuse solutions if you don't take the time to reference the ship's computer before going to the surface, so...yea. Second time I mentioned that, it might be important. :) Each mission is quite replayable, if for no other reason than to see the different responses you get from various actions (to include trying to find every way possible in each mission to get your token red shirt killed).

At the end of the mission, your performance score is revealed to you and you are assigned commendation points from Starfleet. These points improve your crew's ability to perform (such as making Scotty coax more juice from the engines and Sulu turn the Enterprise tighter in combat) and go towards your end game total, which in turn determines what your ending will be. Right now, I think that there's four endings, though I'm not really sure until some more people complete the game and record their endings.



Actually getting the ending of the game is a complete bitch, though. The final battle has you going against a ship that's equally matched to the Enterprise and two smaller craft that love to tag team the hell out of you while you slam your fist through your keyboard and scream obscenities that'd make a salty sailor blush like Strawberry Shortcake. It took me about 3 hours to finally complete the battle, though a few people have stated that it's not really that hard (jerks). By the end of the battle you will become far more intimately familiar with the ship combat than you ever thought you'd be, that's for sure.

So in conclusion, it's a great adventure game with lots of replayability, marred by SNK-boss syndrome at the very end. The disk version is easy as pie to get online (don't forget to configure the sound before you start playing unless you like PC Speaker blips and bloops) and the CD-ROM version is like $10-$20 on eBay if you want to play the talkie version. While it may be possible to get it running in WinXP, just run DOSbox like a real (wo?)man and play it proper.


p.s. enjoy the HQ4x filter on the screenshots :P Also, I scanned the manual as a CDZ, so if you've got CDisplay or something similar, you should be golden.



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[info]ferricide
2006-12-02 10:20 pm UTC (link)
that looks pretty groovy. shame i didn't like TOS at the time, since it seems like the kind of game i would have picked up. it was right on the edge. it's possible my computer wasn't good enough. i gave up on PC gaming forever when doom came out, i realize in retrospect.

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[info]roushimsx
2006-12-03 04:44 am UTC (link)
I wasn't too huge into TOS back then either (I enjoyed the movies and books, but didn't really dig the series a whole lot). The ability to take multiple approaches (with multiple outcomes) is a pretty sweet draw to the game, but man...the ship combat is infuriating if you're just in it for a good adventure.

Thankfully, Judgment Rites rectifies the problem by making ship combat optional during game start (you can choose to completely avoid ship combat, make it easy, or play on roughly the same difficulty level as the first game). Judgment Rites also has a lot more flexibility in the missions with more variables to contend with if you're going for that optimal score.

Really though, both games are worth playing for the awesome dialog choices. Beaming down to the first planet where the settlers are reporting attacks by strange "demons" and choosing to say, "You're wasting the time of a starship capable of destroying this planet on a ghost hunt? No wonder you were dumped out here in the middle of nowhere!" is just so fulfilling. And then afterwards intentionally getting the red shirt crushed by a rock? That's the recipe for a great gaming experience there, man. :)

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classic adventure gaming
(Anonymous)
2006-12-08 02:27 am UTC (link)
Like I said at RG, I loved these games. Loved Trek adventure games so much that I even plodded my way through that TNG: A Final Unity game Spectrum Holobyte put out when I upgraded to a beast of a machine able to handle it.

You mentioned these two games making up a "4th season" of TOS, which isn't really accurate. I think all the unfinished scripts for the proposed 4th season of TOS ended up being used for the animated series, which I actually want to check out soon. I remember more contemporary writers like Mike Stackpole writing these episodes; I don't remember if any of the classic TOS writers contributed to the Interplay games. All the episodes in the games did capture the spirit of TOS really well, however.

Like I said, combat is a bitch if you're up against more than 1 ship, especially if one of them can cloak. AFAIK, the bridge engine was unleashed on an unsuspecting world again with Starfleet Academy on snes and 32x. There was also I think 2 pc iterations of Academy, but I remember the first one being more of a fmv/3d accelerated hybrid. I think they redid the engine from scratch for those, especially because I remember SA being delayed for well over a year on pc. I actually wanted the 32x one until I saw how virtually every magazine gave it *very* low scores.

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Re: classic adventure gaming
[info]roushimsx
2006-12-09 12:31 am UTC (link)
I'm looking forward to giving Final Unity a shot sometime. Someone was kind enough to hook me up with a copy, so I've thrown it into the queue (though its behind Dark Cloud 2, Digital Devil Saga, and Wozz :( ). I've heard mixed things about it, but it IS TNG and I am totally gay for anything Picard-ish.

Thanks for reminding me about TAS. I haven't seen that in damn near 20 years. It was the perfect medium for getting around the limitations of special effects technology of the day :) Only $41 for the set from Amazon? Boughten'd! Interesting that they're now considered cannon...I've always thought that they weren't really part of the core Star Trek continuity, though I still personally consider the two adventure games to form a final season before the movies (or maybe a final season before the animated series).

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[info]arieliwuly
2008-07-11 12:57 am UTC (link)
The way I’ve always felt about Star Trek and its continuity is that it can both confine a writer and liberate them.

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forgot to add
(Anonymous)
2006-12-08 02:32 am UTC (link)
Wanted to also mention that I think Judgment Rites was a slightly better game overall. Having the option to remove the combat was welcomed, and I liked its episodes better overall. Don't know if you plan on playing through it right after this or not, but there are some damn fun episodes in there. The one where you are in WWI Germany and the one where you are stuck in the museum are favorites of mine. It was cool to see them bring back a villian from the tv show to use in the games.

MHz

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Re: forgot to add
[info]roushimsx
2006-12-09 12:33 am UTC (link)
I'm playing through it right now, actually! I just finished episode 3, which I thought was fantastic. Puzzles are quite a bit more difficult this time around, but the writing is quite a bit better. Some really nice bits of humor, too...such as when Kirk shoves the chalkboard down his shirt.

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[info]beckeryjopa
2008-07-21 11:42 pm UTC (link)
Amazing game!

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[info]triad47
2009-01-24 07:01 pm UTC (link)
I remember seeing this game play in the demo monitors at Baggages (gosh, remember that store?)

I'm about to buy this game right now! Thanks to DOSBox I can actually play it. :D

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